<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6818529698796432232</id><updated>2012-02-16T04:18:20.548-05:00</updated><category term='lettering'/><category term='inking'/><category term='contributor'/><category term='logos'/><category term='interview'/><category term='penciling'/><category term='pitching'/><category term='process'/><category term='animation'/><category term='video'/><category term='events'/><category term='firestarter'/><category term='coloring'/><category term='submission'/><category term='writing'/><title type='text'>Comic Creator Magazine</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-2626844586203803461</id><published>2012-02-10T04:35:00.000-05:00</published><updated>2012-02-10T04:35:36.185-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='penciling'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Kirkman Sued By Moore Over Walking Dead</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-IxKjnY2ioEA/TzTkvGjjgNI/AAAAAAAAAIo/b9uNx8uuAyI/s1600/mooresuesstory.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-IxKjnY2ioEA/TzTkvGjjgNI/AAAAAAAAAIo/b9uNx8uuAyI/s1600/mooresuesstory.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Robert Kirkman&lt;/b&gt;, the famed comic book writer who helped create AMC's hit zombie series &lt;i&gt;The Walking Dead&lt;/i&gt;,  has been sued by a childhood friend and collaborator who claims he is  entitled to as much as half the proceeds from the lucrative franchise.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Michael Anthony ("Tony") Moore&lt;/b&gt;, a fellow comic book  artist, filed suit Thursday in Los Angeles Superior Court. In the  complaint, a copy of which was obtained by &lt;i&gt;THR&lt;/i&gt;, Moore says he  was duped into assigning his interest in the material over to Kirkman,  who has since gone on to fame and fortune. Moore, on the other hand, has  received very little compensation and has not be able to access profit  statements from properties including &lt;i&gt;Walking Dead&lt;/i&gt;, he says.&lt;br /&gt;&lt;br /&gt;"Each of these works was prepared by [Moore] and Kirkman with the  intention that their contributions be merged into inseparable or  independent parts of a unitary whole," the complaint states. "[Moore]  and Kirkman were thus joint authors and co-owners of the copyrights in  these works."&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;Kirkman and Moore were apparently good friends and collaborators for  many years before Kirkman became a big-time name as a creator and writer  of &lt;i&gt;Walking Dead&lt;/i&gt;, which has become the highest-rated series on cable TV.&lt;br /&gt;&lt;br /&gt;Moore claims that in 2005, Kirkman and his agents devised a scheme to  fraudulently induce him to assign his copyright interests over to  Kirkman's company. Moore, who grew up with Kirkman and worked together  on several projects, claims he signed a deal granting him 60 percent of  "Comic Publishing Net Proceeds" in connection with &lt;i&gt;Walking Dead&lt;/i&gt; and another project called &lt;i&gt;Brit&lt;/i&gt;; 20 percent of "motion picture net proceeds" in connection with &lt;i&gt;Walking Dead&lt;/i&gt; and &lt;i&gt;Brit&lt;/i&gt;; and 50 percent of "motion picture net proceeds" from another project called &lt;i&gt;Battle Pope&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;But Moore says he hasn't received much revenue nor any profit  statements from Kirkman or his company, despite the success of his  projects. "Indeed, they have not issued a single statement or allowed  access to their books and records in accordance with the reporting  obligations of the agreement," the complaint alleges.&lt;br /&gt;Moore claims he was told in 2005 by Kirkman that a big TV deal was on  the table but "that Kirkman would not be able to complete the deal  unless [Moore] assigned all of his interest in the &lt;i&gt;Walking Dead&lt;/i&gt;  and other works to Kirkman," according to the complaint. Thinking the  deal would fall apart, Moore signed the contract, he says, allowing  Kirkman to "swindle" him out of his 50 percent interest in the copyright  and never intending to pay him his share of royalties.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Walking Dead&lt;/i&gt; premiered on AMC on Halloween 2010 and has  since become basic cable's highest-rated series, drawing as many as 7.3  million viewers.&lt;br /&gt;&lt;br /&gt;The suit, filed by &lt;b&gt;Devin McRae&lt;/b&gt;, &lt;b&gt;William Wright&lt;/b&gt; and &lt;b&gt;Mary Gordon&lt;/b&gt;  at LA's Early Sullivan Wright Gizer McRae firm, alleges causes of  action for promissory fraud, breach of written contract, breach of  implied covenant of good faith and fair dealing, money had an received  and accounting.&lt;br /&gt;&lt;br /&gt;Kirkman's attorney &lt;b&gt;Allen Grodzky&lt;/b&gt; tells &lt;i&gt;THR&lt;/i&gt;  that the case is "totally frivolous. Mr. Moore is owed no money at all.  And Mr. Moore's contract has an attorneys' fees clause in it so we will  be going after him to collect attorneys' fees. We are taking this matter  very seriously."&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-via &lt;a href="http://www.hollywoodreporter.com/thr-esq/walking-dead-war-creator-robert-288671" target="_blank"&gt;Hollywood Reporter&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-2626844586203803461?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/2626844586203803461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/02/kirkman-sued-by-moore-over-walking-dead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2626844586203803461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2626844586203803461'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/02/kirkman-sued-by-moore-over-walking-dead.html' title='Kirkman Sued By Moore Over Walking Dead'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-IxKjnY2ioEA/TzTkvGjjgNI/AAAAAAAAAIo/b9uNx8uuAyI/s72-c/mooresuesstory.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-1009257921736455939</id><published>2012-02-08T02:22:00.000-05:00</published><updated>2012-02-08T02:22:27.648-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>OUTSIDE THE LINES: Reconfiguring Race in American Comics</title><content type='html'>Brandon Easton, LeSean Thomas, John Jennings and a host of other extremely talented creators will be speaking on panels on FEBRUARY 23rd at LOYOLA MARYMOUNT UNIVERSITY.&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt; &lt;span style="font-size: small;"&gt;&lt;strong&gt;OUTSIDE THE LINES: &lt;br /&gt;Reconfiguring Race in American Comics, Animation and Graphic Novels&lt;/strong&gt;&lt;/span&gt; &lt;/div&gt;&lt;span style="font-size: x-small;"&gt;&lt;strong&gt;A colloquium concerning issues of diversity,  commerce, artistic control, stereotypes, discrimination, aesthetics and  pressing debates over the role and responsibility of artists and the  comic art and narratives they create.&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;Panel A: Questions of Racial Authenticity in Comics and Graphic Novels: 9:30-10:45am&lt;br /&gt;Panel B: Radical Racial Discourse &amp;amp; Imagery in Comics &amp;amp; Graphic Novels: 11:00-12:15pm&lt;br /&gt;Panel C: Racial &amp;amp; Gender Intersectionality in Comics and Graphic Novels: 12:15-1:30pm&lt;br /&gt;Panel D: Film and Television Adaptations of Comics/Graphic Novels: 2-3:30pm &lt;br /&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Participants:  &lt;/strong&gt;&lt;br /&gt;LeSean Thomas, Character Designer &amp;amp; Co-Director of "The Boondocks"&lt;br /&gt;Lalo Alcaraz, Creator of the nationally syndicated Latino daily strip, "La Cucaracha"&lt;br /&gt;Eric Battle, freelance artist, DC and Marvel Comics&lt;br /&gt;Nnedi Okorafor, award-winning science fiction and fantasy novelist &lt;br /&gt;Brandon M. Easton, screenwriter on Warner Bros. new ThunderCats TV series &lt;br /&gt;Stanford Carpenter, Assistant Professor, Visual and Critical Studies-SAIC&lt;br /&gt;Qiana Whitted, Associate Professor, African-American Studies-Univ. of South Carolina&lt;br /&gt;John Jennings, Associate Professor, Visual Studies-SUNY Buffalo &lt;br /&gt;&lt;br /&gt;Ahamanson Auditorium/University Hall 1000 &lt;br /&gt;Sponsored by African American Studies and the Office of Black Student Services&amp;nbsp;  &lt;br /&gt;&lt;br /&gt;If you live in the Greater LA County/SoCal area and you want to create, you NEED to be &lt;a href="http://bellarmine.lmu.edu/afam/events.htm"&gt;HERE&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;via &lt;a href="http://www.facebook.com/brandon.easton" target="_blank"&gt;Brandon Easton&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-1009257921736455939?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/1009257921736455939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/02/outside-lines-reconfiguring-race-in.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/1009257921736455939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/1009257921736455939'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/02/outside-lines-reconfiguring-race-in.html' title='OUTSIDE THE LINES: Reconfiguring Race in American Comics'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-2788979037245889663</id><published>2012-01-24T04:50:00.009-05:00</published><updated>2012-01-25T17:13:17.959-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='logos'/><title type='text'>DC's New Logo</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/dclogostory.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I'm a little baffled by this one. DC Comics new logo and rebranding is supposed to, &lt;a href="http://dcu.blog.dccomics.com/2012/01/19/new-brand-identity/" target="_blank"&gt;according to DC&lt;/a&gt;, &lt;i&gt;"...strongly resonate with our loyal fans who will want to proudly express  their affinity for DC Entertainment and their passion for their favorite  stories and characters..."&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.mainstaystudio.com/ccmag/images/news/dclogo.jpg" width="125" /&gt;&lt;/a&gt;Years of working in the graphic design biz, both for comics and other companies outside of the industry, I still don't understand why people "improve" their logo and brand by making it bland and lifeless.&lt;br /&gt;&lt;br /&gt;Now, let me say that first off, the original black and white version of this looks like pure, unmistakable... blah. It's not a bad logo, just horrible for a company primarily in the business of superhero fisticuffs. Most people agreed it was bad right off the bat.&lt;br /&gt;&lt;br /&gt;But, now that people see COLOR and a bunch of Photoshopped sparks, coils, and smokescreens added, it seems to be "warming" to people. What?!?&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm8.staticflickr.com/7166/6762430107_36c88530c9_z.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;Like I said, it's not a horrible logo for something ELSE. But, what does the actual logo say about comics? ...or superheroes? ...or fun? ...NOTHING.&lt;br /&gt;&lt;br /&gt;Now, here's a nice logo design from &lt;a href="http://tasteofink.com/gallery/logos/the-kelly-law-firm" target="_blank"&gt;Taste of Ink&lt;/a&gt; for a LAW FIRM:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://tasteofink.com/assets/images/gallery/logos/images/f162b13106101f7e85200c4450159fda.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Now, let's add some of the "branding" that makes the DC logo "pop":&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/dclogo_example.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;See what I mean? It's the Photoshop effects people are reacting to. And trust me, these effects on top of a comic cover will look like overkill.&lt;br /&gt;&lt;br /&gt;But, well... what do I know? I just do this kind of stuff for a living.&lt;br /&gt;&lt;br /&gt;-Matt Wieman&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-2788979037245889663?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/2788979037245889663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/dcs-new-logo.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2788979037245889663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2788979037245889663'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/dcs-new-logo.html' title='DC&apos;s New Logo'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-1990286588512050602</id><published>2012-01-24T03:45:00.001-05:00</published><updated>2012-01-25T16:54:35.393-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='penciling'/><category scheme='http://www.blogger.com/atom/ns#' term='inking'/><title type='text'>The Infinite Cancelled Over... Inking?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/liefeldinkstory.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/liefeldinkstory.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Here's some interesting news regarding Rob Liefeld leaving The Infinite over "creative differences" with Robert Kirkman.&lt;br /&gt;&lt;br /&gt;Liefeld's Twitter read:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/Liefeld_twitter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/Liefeld_twitter.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Apparently, because Rob used inkers,(perish the thought), while Kirkman wanted the pages redrawn to be more "Liefeldy". What I love about this, is the fact that, Liefeld deserves a fair amount of critisism for a lot of things, but this is not one of them, and I am 100% in his camp on this one for 2 reasons:&lt;br /&gt;&lt;br /&gt;1) They still look like Liefeld's pages; only with a nice slick inked line that actually makes them look a bit BETTER than his most recent lineart (in my opinion). A creator that finishes his pages and brings in a nice inker ON TOP OF THAT, should not be critisized nor told to redraw the pages unless the work is REALLY subpar and makes the publication less likely to sell. Marvel and DC, for the most part, do not have ANYONE redraw interior art unless there are story changes, if only because it takes up an editor's time and makes books LATE. And it IS an insult to a successful professional with decades of experience (Yes, even Rob).&lt;br /&gt;&lt;br /&gt;2) No other reason. I'm told, at this point, it's career suicide to argue with Robert Kirkman on any topic. Since, I'm still a freelancer, trying to earn a living, I'll just repost the BC article's comparisons for your enjoyment:&lt;br /&gt;&lt;br /&gt;Here’s a comparison between Liefeld’s pencils and the inked pages.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/Liefeld_inked_1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://www.mainstaystudio.com/ccmag/images/news/Liefeld_inked_1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.bleedingcool.com/wp-content/uploads//2012/01/inf5p13.jpg?d9c344"&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href="http://www.bleedingcool.com/wp-content/uploads//2012/01/inf5p15.jpg?d9c344"&gt;&lt;/a&gt;&lt;a href="http://www.bleedingcool.com/wp-content/uploads//2012/01/photoA.jpg?d9c344"&gt;&lt;/a&gt;&lt;br /&gt;These were layouts, by the way, not pencils, as some have called them. The inker did the "heavy lifting".&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/Liefeld_inked_2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="488" src="http://www.mainstaystudio.com/ccmag/images/news/Liefeld_inked_2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Liefeld stated, through a number of posts…&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;I gave pages to both MAC and Canaan, they did a great  job. Kirkman did not feel the same. We argued and went back and forth,  put a pretty bitter taste in my mouth.&lt;/i&gt; &lt;br /&gt;&lt;i&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;No one has told me how to present my work in 25 years, I’m&lt;/i&gt; &lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;Pretty fed up over the whole debacle.&lt;/i&gt; &lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;As a fan I have always loved seeing artists work through the eyes of a  variety of inkersvand finishers. Byrne inked by Austin looks different  than inked by Layton, looks different than inked by Ordway, but at the  end of the day, it’s still Byrne.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Sorry, I can’t produce timely work if I’m told to re-draw pages that I LOVE.&lt;/i&gt; &lt;br /&gt;&lt;i&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;My life is not set up for that.&lt;/i&gt; &lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;If I want to evolve my work, expand it, alter the way it looks,  without limiting the amount of detail than that’s what I will do. I  can’t have the terms of my art dictated to.&lt;/i&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;i&gt;The storytelling was approved, the final line art was rejected. The  stalemate went on a month. Where are the fans who want their product  being served if the production pipeline is shut down.&lt;/i&gt; &lt;br /&gt;&lt;i&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;This does not happen at the corporations I work with. In fact in my 25 years it has never happened.&lt;/i&gt; &lt;br /&gt;&lt;i&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;Yeah, this is a really sour experience. Seriously…..nah….bites tongue.&lt;/i&gt; &lt;br /&gt;&lt;i&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;Again, I run my books the same all over and I have pursued being on  time, getting books out as having the most value. From DPC to Hawk and  Dove, the 1st rule, every page can’t be a masterpiece, just can’t. 2nd  rule, if it can’t be a masterpiece, at least make it presentable, make  it interesting.&lt;/i&gt; &lt;br /&gt;&lt;i&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;These pages accomplish that, and then some…they are great pages. No  they do not adhere to a strict Liefeld line art, but they fit in and  belong in the wheelhouse.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;d**n shame.&lt;/i&gt;&lt;/blockquote&gt;And I found this little animated gif that shows exactly how much the inker contributed:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/Liefeld_inked_animated.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/Liefeld_inked_animated.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;-Matt Wieman&lt;br /&gt;(with additional information via &lt;a href="http://www.bleedingcool.com/" target="_blank"&gt;Bleeding Cool&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-1990286588512050602?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/1990286588512050602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/infinite-cancelled-over-inking.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/1990286588512050602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/1990286588512050602'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/infinite-cancelled-over-inking.html' title='The Infinite Cancelled Over... Inking?'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-6250681403775380178</id><published>2012-01-20T03:09:00.000-05:00</published><updated>2012-01-20T03:09:09.851-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='coloring'/><title type='text'>Interview with Colorist Christie "Max" Scheele</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/CSheele.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/CSheele.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Interview conducted in Jan 2011&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;by Kuljit Mithra&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;for manwithoutfear.com&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The colorist on over 100 issues of DAREDEVIL speaks about her work at  Marvel, and why she has no regrets about   leaving the comics industry.  &lt;/b&gt;&lt;br /&gt;&lt;div style="background-color: white;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.staticflickr.com/5215/5501293711_7c1c6c2245_b.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://farm6.staticflickr.com/5215/5501293711_7c1c6c2245_b.jpg" width="286" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;i&gt;Kuljit Mithra:&lt;/i&gt;&lt;/b&gt; Before we begin, I just wanted to say thank you  for this opportunity. I consider   yourself and Joe Rosen to be Daredevil's unsung heroes who worked on so many issues without getting the attention the writers or  pencilers received. Your name is credited in so many issues in Volume 1. Do you remember  your first issue of Daredevil? This must   be early 80's I'm talking about, so I'm curious how you started at  Marvel as a colourist, since you have a   fine art background. Not interested in pencils, inks, etc.?&lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;span style="background-color: white;"&gt; &lt;/span&gt;  &lt;b style="background-color: white;"&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b style="background-color: white;"&gt;Christie Scheele&lt;/b&gt;: I was just about to graduate from college, BFA  in painting, BA in Spanish language   and lit, planning to move to NYC. I needed a job, of course... usual  artist's conundrum... where to find a job   that didn't tie me to a 9 to 5, so I could have time to paint? Well, my  apartment-mate had this older hippy   boyfriend (Steve Skeates), who had written comics, back in the day, with  Denny O'Neil. So I looked at comics   for the first time -- a Plastic Man, as a matter of fact, that Steve had  written. I loved the tongue-in-cheek,   and thought... hmmm... what could I do here, kind of quickly? &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;Cut to NYC, some months later (August, 1980), Denny (who I remained  friends with forever) passing me to others   for the colorist's instruction lecture, to which I really listened. Since I always was developing my painting as well, I had no problem  leaving my artist's ego at the door and   focusing on being a (somewhat subservient!) colorist. Then, as coloring  got more complex, I was delighted to   be able to bring my more subtle abilities into play.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-WcsSCZB9Y10/Tb39yQ0h5BI/AAAAAAAAAOU/4cd7dELqSAI/s1600/daredevil257+ddvspunisher.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-WcsSCZB9Y10/Tb39yQ0h5BI/AAAAAAAAAOU/4cd7dELqSAI/s320/daredevil257+ddvspunisher.jpg" width="265" /&gt;&lt;/a&gt;&lt;/div&gt;Daredevil was one of my two favorite characters/books to work on (Moon  Knight with Bill Sienkewicz came   earlier). Since I'm big into color composition and tonalist hues (in my  painting as well) the characters with   one solid color and lots of night scenes were great. Combine that with  the gorgeous drawing ability of   Bill...and then many Daredevil artists, starting with my first issue, a  Frank Miller/Klaus Janson issue. I   always loved artists who composed the page as a whole, not only thinking  of the panel by panel narration, and   I always looked at my palette in terms of the page and the duration of a  scene. I did think about learning to do writing, inks and pencils at one point,  but understood that these skills are   so advanced and specialized that I would not have the time to learn them  and be a fine artist as well, so I   opted to stick with my original plan -- colorist as my job, painter as  my passion and career direction.   &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;i&gt; &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Mithra&lt;/b&gt;: To this day, there are still people who don't know "Max"  Scheele is you. Is there a story   behind the nickname, or was it something you always had? &lt;/i&gt;  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;b&gt;Scheele&lt;/b&gt;: I got my hair cut short, punk-style, one day, (1982?),  and when our most loved Danny Crespi   caught sight of me, he said -- "You got your hair cut! You look like a  boy -- I'm going to call you Max." And he did. When he died several years later, I asked my editors to use a Max  Scheele credit that month, and many just   continued to do that. Yes, I had folks later say things to me like... "Well, Max is a good  colorist, but not as good as you!".   Funny.  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;i&gt; &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Mithra&lt;/b&gt;: Did you work in the Marvel bullpen, or at home? Was there  much collaboration with the other   creators on the books you worked on? &lt;/i&gt;  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;b&gt;Scheele&lt;/b&gt;: I always worked at home, except in the early years when  I sometimes filled in for George   [Roussos] when he went on vacation. Colorists were early on considered the potential nemesis of inkers, so I  would sometimes get color notes, but   rarely any real sense of collaboration. Later, as coloring got more  sophisticated, and I became known as a   mood colorist, that changed, but I think that in general  writers/inkers/pencilers felt nervous and cut off   from the coloring process, and of course didn't see it until it was too  late to do anything anyway. Colorists,   in turn, were always anxious about the separations, which could kill a  good coloring job. So, when the team   was happy with the printed coloring, they were often VERY  happy/relieved/grateful.   &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;   &lt;i&gt; &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Mithra&lt;/b&gt;: Some things I see from time to time on eBay are colour  guides to various comics, which look   like watercolors or marker work. But I've also seen pages which have  arrows pointed to various sections that   have colour codes (CMYK? is that the right term?). Were these mutually  exclusive ways to "colour"? Also, did you ever do colouring with computers? There are several issues  where you are credited with "Malibu"   on colours. I believe you were still on the book (late 90's) when Marvel  was upgrading its paper stock etc. If   so, how did you find that transition? If not, why not? &lt;/i&gt;  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;a href="http://s3.amazonaws.com/resourcel/waltsimonson_1302020345_thor_354_22_thor_354_p23_comic.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://s3.amazonaws.com/resourcel/waltsimonson_1302020345_thor_354_22_thor_354_p23_comic.jpg" width="273" /&gt;&lt;/a&gt;&lt;b&gt;Scheele&lt;/b&gt;: Early on, we coded everything, since there were only 64  colors available (all created from   percentages of CMY), and the pages were separated by hand (under  sweatshop conditions, practically). VERY special books got "full color" -- which means that we could paint  it, still with Dr. Martin's   watercolors, and it was photographed and printed under the B&amp;amp;W art, more  or less as a painting in an art book   would be. Later , as computer seps came into being, we could use any multiple of  10% of all colors, airbrushing, and K   (grey). Finally, we could just color it, without coding, and it would be  separated, with varying results, without   codes. (Papers did vary, along the way, though the glossy ones were kind of the  opposite extreme from the newsprint,   and not always an improvement, if you were going for any subtlety.) From there, it was an easier (and cheaper, of course) step to go to  colorist/separators, a step that I   declined to take. I had good seps from Malibu and Heroic Age, towards the end there, and  at the VERY end worked as a team with   Krista Ward, who had been with Heroic Age. We were a good team, but  inefficient, compared to just one person   doing the whole thing. I had been building my career as a painter all along, so I made the  decision not to invest in working on the   computer (my back was already wacked out from years of coloring), and to  invest instead in doing my own work.   Many people shook their heads, but I didn't just leap -- I had already  reached a certain price point with my   paintings, and was showing and selling in multiple galleries.   &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;i&gt; &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Mithra&lt;/b&gt;: What does a separator do? &lt;/i&gt;  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;b&gt;Scheele&lt;/b&gt;: This is getting technical, but basically a separator  prepares the color for printing by, in   the old days, separating the color into its individual components. So...  that meant that each of the 64 colors   being used (say, 25% blue) needed a sheet where that color was selected  on an acetate with the B&amp;amp;W art printed   on it, painted in goopy opaque red paint (don't ask me why). It was  tedious and underpaid work, not performed   by folks with an art background, and mistakes were common. (This was  contracted out to companies that did just   this, so I only witnessed it once when I visited one.) &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;You'd have to ask someone else how it is done now on the computer, since  I have never done that. When I worked   with Heroic Age or Krista Ward, I sent them guides with notes about  special effects that I knew they could do.  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;i&gt; &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Mithra&lt;/b&gt;: Was there any difference in your methods and thinking  behind your colours with this new paper   stock that didn't bleed like regular newsprint? &lt;/i&gt;  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;b&gt;Scheele&lt;/b&gt;: I think that at first we had only the 64 colors when the  glossy paper came in, and wow, you   needed sunglasses to look at those jobs. Then with more color range  available, the strategy that I discovered   was to not oversaturate, and use small amounts of grey on many colors,  especially background. The single most   important rule was to make your action visible at a glance (everything  at the service of the narrative), so I   was always working to get that contrast... but still, as subtly as  possible, creating mood.  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;i&gt; &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Mithra&lt;/b&gt;: I'm curious to know your opinions on some of the stories  you coloured, namely the ones by   Miller/Romita Jr., O'Neil/Mazzucchelli, Nocenti/Romita Jr.,  Chichester/Weeks/McDaniel, Kesel/Nord and   Kelly/Colan/Olivetti etc. That's quite a range of styles you got to work  on. &lt;/i&gt;  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;  &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_Lf1ycYAH0As/TFw4GGyfqZI/AAAAAAAAQYs/ScSf3Pfq0hQ/s1600/Thor_342-10.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_Lf1ycYAH0As/TFw4GGyfqZI/AAAAAAAAQYs/ScSf3Pfq0hQ/s400/Thor_342-10.jpg" width="271" /&gt;&lt;/a&gt;&lt;b&gt;Scheele&lt;/b&gt;: I really did like them all, but I have always loved best  styles that use chunkier shapes,   where the figure works as a dynamic composition within each panel, and  inks with lots of blacks and a line   quality with variation and movement. I did get to do just a few issues over Klaus, before he left the book,  and you can't beat that! And Romita Jr.   was always a pleasure.   &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;i&gt; &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Mithra&lt;/b&gt;: I imagine you were working on several titles alongside  Daredevil over all those years. What were some of your other favourites? &lt;/i&gt;  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;b&gt;Scheele&lt;/b&gt;: Just to name a few... Walt Simonson's Thor was a blast  to  color, of course... Spider-Man, the Lost Years with Romita Jr. and Klaus  Janson... Man-Thing with Liam Sharp (hey Liam...weren't you going to  give  me one of those pages??)...the Elektra Miniseries...there were always  very specific styles that I found easy and fun to color, and then others  that just didn't gel for me... not always even a question of good or bad  art, though you can't argue with the art of any of the above!  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;i&gt; &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Mithra&lt;/b&gt;: Do you remember what your last Marvel comic was that you  coloured? Was it just time to switch gears and try something new? &lt;/i&gt;  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;b&gt;Scheele&lt;/b&gt;: I think that the last ones for Marvel (I did a few for  DC after that) were the Starlin series that I worked on, one after the  other, in partnership with Heroic Age and Krista Ward. By then I was  laying in the color composition and indicating light sources, and they  were embellishing.&lt;br /&gt;I colored comics for 20 years, way longer than I ever expected to, being  primarily a painter. I was working on my fine art career all along,  first creating bodies of work that were gallery-ready, and then  beginning to build my exhibition resume and sales track. By the time  comics had downsized, Marvel had changed drastically, and coloring went  to computer (which I did not want to do, my back/neck already suffering  from holding the same position while coloring for so long), I was well  on my way. Folks mostly shook their heads when I said that my best bet  for employment was to work fulltime on building painting as a business,  because it is a very hard business to make a living at, but I was  already two thirds of the way there. Now I mentor other artists to teach  them how to engage (with a good attitude!) in the whole process of  career-building, which is very fun, along with all of my exhibitions and  of course, work in my studio.  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;i&gt; &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Mithra&lt;/b&gt;: And finally, When I got in touch with you, you mentioned  that you were working on a gallery  show. How has life been for you after Marvel? Do you still get an itch  to do comic work? Do you even follow  what's going on in the comic industry? &lt;/i&gt;  &lt;/div&gt;&lt;div style="background-color: white; color: black;"&gt;&lt;br /&gt;&lt;a href="http://farm6.staticflickr.com/5216/5511140078_989fa3fd33_b.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://farm6.staticflickr.com/5216/5511140078_989fa3fd33_b.jpg" width="241" /&gt;&lt;/a&gt;&lt;b&gt;Scheele&lt;/b&gt;: Life is great, post comics, because I am doing what I  always set out to do. An artist just wants as much time to make art as  possible, so the whole point to earning a living at is that you get all  of those lovely studio hours each week. I even enjoy the business end  (within reason!) because it requires different kinds of problem-solving  than making art, and involves contact with other people.&lt;br /&gt;Coloring comics was a fabulous job for me. I don't miss the process, but  I do miss the camaraderie that existed at Marvel in the 1980's, and the  crazy hijinks (performance art, really) of Mark Gruenwald and others.  That is no more, I am afraid, but through my husband, Jack Morelli (and  now through Facebook) I get some updates and get to see our old friends  from time to time (the Carlin-Cohen wedding that just happened, for  example, a bit of performance art itself!). All good...  &lt;/div&gt;&lt;br /&gt;-via &lt;a href="http://www.manwithoutfear.com/daredevil-interviews/Scheele" target="_blank"&gt;Manwithoutfear.com&lt;/a&gt;&lt;br /&gt;(c) Kuljit Mithra 2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-6250681403775380178?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/6250681403775380178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/interview-with-colorist-christie-max.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/6250681403775380178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/6250681403775380178'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/interview-with-colorist-christie-max.html' title='Interview with Colorist Christie &quot;Max&quot; Scheele'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-WcsSCZB9Y10/Tb39yQ0h5BI/AAAAAAAAAOU/4cd7dELqSAI/s72-c/daredevil257+ddvspunisher.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-218146244799942805</id><published>2012-01-14T13:28:00.002-05:00</published><updated>2012-01-20T03:10:14.301-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Alan Moore on Channel 4</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/alanmoorevprotest.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://www.mainstaystudio.com/ccmag/images/news/alanmoorevprotest.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Regarding the use of V for Vendetta masks by the "Occupy" protesters.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0" height="260" id="flashObj" width="370"&gt;&lt;param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="flashVars" value="videoId=1384044755001&amp;playerID=69900095001&amp;playerKey=AQ~~,AAAAAEabvr4~,Wtd2HT-p_VhJQ6tgdykx3j23oh1YN-2U&amp;domain=embed&amp;dynamicStreaming=true" /&gt;&lt;param name="base" value="http://admin.brightcove.com" /&gt;&lt;param name="seamlesstabbing" value="false" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="swLiveConnect" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" bgcolor="#FFFFFF" flashVars="videoId=1384044755001&amp;playerID=69900095001&amp;playerKey=AQ~~,AAAAAEabvr4~,Wtd2HT-p_VhJQ6tgdykx3j23oh1YN-2U&amp;domain=embed&amp;dynamicStreaming=true" base="http://admin.brightcove.com" name="flashObj" width="370" height="260" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true" allowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;via- &lt;a href="http://www.channel4.com/news/v-for-vendetta-the-man-behind-the-mask" target="_blank"&gt;Channel 4&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-218146244799942805?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/218146244799942805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/alan-moore-on-channel-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/218146244799942805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/218146244799942805'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/alan-moore-on-channel-4.html' title='Alan Moore on Channel 4'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-2853473600207678387</id><published>2012-01-12T10:43:00.002-05:00</published><updated>2012-01-14T19:37:56.481-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inking'/><title type='text'>Ty Templeton on Inking.</title><content type='html'>&lt;h1 class="entry-title"&gt;&lt;span style="font-size: large;"&gt;Inking for Comics. I wish someone would teach people how…&lt;/span&gt;&lt;/h1&gt;&lt;h1 class="entry-title"&gt;&lt;span style="font-size: small;"&gt;by Ty Templeton. &lt;/span&gt;&lt;/h1&gt;&lt;h1 class="entry-title" style="font-weight: normal;"&gt;&lt;span style="font-size: small;"&gt;Inkers. &amp;nbsp; HAH! &amp;nbsp;They are to laugh!&lt;/span&gt;&lt;/h1&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/tracer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/tracer.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h1 class="entry-title"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/h1&gt;&lt;div class="entry-content"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://tytempletonart.files.wordpress.com/2012/01/eman-1-pg-161.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="" class=" wp-image-9211 " height="512" src="http://tytempletonart.files.wordpress.com/2012/01/eman-1-pg-161.jpg?w=350&amp;amp;h=512" title="eman-1-pg-161" width="350" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I inked this. I'm sometimes a professional inker&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="wp-caption aligncenter" id="attachment_9211" style="text-align: center; width: 360px;"&gt;&lt;div class="wp-caption-text"&gt;.&lt;/div&gt;&lt;/div&gt;There’s a character in the Kevin Smith film CHASING AMY who inks  comics for a living, and his friends call him a professional tracer. He  complains that he’s not, but convinces no one, and the movie was a minor  box office hit, so it left that defining moment in America’s brain.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://tytempletonart.files.wordpress.com/2012/01/banky-edwards.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="" class="size-full wp-image-9204" src="http://tytempletonart.files.wordpress.com/2012/01/banky-edwards.jpg?w=500" title="banky edwards" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Banky Edwards during a moment of self-loathing&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;When it first started up in the 90s, the inkers at Image Comics, were  working with prima donna pencilers who insisted their work be  reproduced as faithfully as possible and forced their inkers to actually  BE “tracers”. This further convinced a generation of comic fans that  inkers were barely trained monkeys with a sweatshop tool in their  unskilled paw.&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://tytempletonart.files.wordpress.com/2012/01/haunt-13.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="" class=" wp-image-9205 " height="543" src="http://tytempletonart.files.wordpress.com/2012/01/haunt-13.jpg?w=350&amp;amp;h=543" title="Haunt 13" width="350" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;un-inked pencils by Erik Larsen. The inker better not get "creative".&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="wp-caption aligncenter" id="attachment_9205" style="width: 360px;"&gt;&lt;div class="wp-caption-text"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;And of course, there’s always just running the pencils through a  photoshop filter. Screw the inker, who needs ‘em? They’re only messing  up my work.&lt;br /&gt;&lt;br /&gt;But the inker is the essential last hand on the drawing. He or she is  the one that makes the artwork lively, or bold, or personable, or  slick, or capricious. They are the singer of the song. The human hand.  The Deus Ex Machina: The creator emerges from the machine.&lt;br /&gt;&lt;br /&gt;Consider your favorite comic book or graphic novel: A CONTRACT WITH  GOD, MAUS, WATCHMEN, BATMAN YEAR ONE, RED HULK POUNDS HIS ENEMIES TO  DEATH, BLANKETS, SIN CITY, V FOR VENDETTA, or Name Your Own Favorite…&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://tytempletonart.files.wordpress.com/2012/01/yzchwgr3koqrpya6av0bt6b7o1_500.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="" class="size-full wp-image-9206" src="http://tytempletonart.files.wordpress.com/2012/01/yzchwgr3koqrpya6av0bt6b7o1_500.jpg?w=500" title="yZChWGr3koqrpya6Av0bt6b7o1_500" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;pictured above: Knowing what you're doing.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="wp-caption aligncenter" id="attachment_9206" style="width: 415px;"&gt;&lt;div class="wp-caption-text"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;Every one of these magnificent examples of the form has a distinct  and memorable kind of line work. It’s built into the character of each  story, inseparable to the experience, and to treat this essential skill  with little more than a backhand slap is to misunderstand what makes  comics the appealing form of media that they are.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://tytempletonart.files.wordpress.com/2012/01/tailgunner-joe-issue-2-page-6-100.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="" class=" wp-image-9210 " height="525" src="http://tytempletonart.files.wordpress.com/2012/01/tailgunner-joe-issue-2-page-6-100.jpg?w=350&amp;amp;h=525" title="tailgunner-joe-issue-2-page-6-100" width="350" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Ty Templeton inks Tom Artis on Tailgunner Jo.&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;-via &lt;a href="https://tytempletonart.wordpress.com/2012/01/11/inking-for-comics-i-wish-someone-would-teach-people-how/" target="_blank"&gt;Ty Templeton's ArtLand Blog&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-2853473600207678387?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/2853473600207678387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/inking-for-comics-i-wish-someone-would.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2853473600207678387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2853473600207678387'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/inking-for-comics-i-wish-someone-would.html' title='Ty Templeton on Inking.'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-681467902263365667</id><published>2012-01-11T01:42:00.003-05:00</published><updated>2012-01-20T03:41:22.279-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='process'/><category scheme='http://www.blogger.com/atom/ns#' term='lettering'/><title type='text'>Logo Design Tips by Nate Piekos</title><content type='html'>&lt;div style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.pixelprospector.com/wp-content/uploads/2011/08/font-sites-blambot.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://www.pixelprospector.com/wp-content/uploads/2011/08/font-sites-blambot.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;It may be the  last thing you think of, but the logo for your comic book is an  important element of identity. This is true in all branding, of course,  but in comic shops, where books can be stacked in overlapping bins, your  comic's logo is often the first thing that a potential new reader sees -  and it can't hurt to make it as striking as you possibly can. After  all, nobody buys a comic without picking it up and flipping through it  first. The goal of your logo (and the entirety of your cover) is to make  sure they pick it up!&lt;br /&gt;&lt;br /&gt;First, let's talk about what a logo &lt;i&gt;isn't.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;It's my opinion that there is a difference between a logo, and a word  or phrase typed out in an interesting font. The difference may be  subtle. A logo may start out as a word or phrase typed out in a font,  but a good designer never lets it end there.  Your logo should convey  mood, and there are a million interesting and creative ways to make  those letters unique. You are limited only by your imagination, and your  ability to design.  I often start my logo designs with good old  fashioned pencil and paper and circumvent the fonts all together. The  possibilities are endless, so don't take the lazy way out.&lt;br /&gt;&lt;br /&gt;In college, I focused on corporate identity design. Five or six years  after graduation, when I began working professionally in comics, I  devised a checklist of requirements for successful logo design. The list  was based on some of the lessons I'd learned in class and some of my  personal experience. What follows is an expanded and improved version of  the checklist that I reference each and every time I work on a new  logo, with a few of the most commonly asked questions that I receive on  the topic of logo design.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:What materials should I use to design my logo?&lt;/b&gt;&lt;br /&gt;I'm a guitar player, and we musicians love to talk to each other  about gear. Who's using what guitar with what effects pedals through  what amp - and the same goes for artists and designers. We all love to  talk shop about paper, ink and computers. But the truth of the matter  is, as you grow as an artist, you come to realize that materials are not  the Holy Grail. I have no doubt that Jimi Hendrix could have picked up a  $5 guitar at a yard sale and still dazzled an audience with it. The  success of your design relies more on your skill, rather than what  version of Adobe Illustrator you're using.  For the record, I almost  always start out doodling ideas on sketch paper. When I've got something  I'm happy with I scan it in and develop the idea to fruition in Adobe  Illustrator or CorelDRAW using a Wacom Cintiq. I also use Photoshop and  Fontlab quite a bit. And to put the age-old debate to bed, I am both a  Mac guy and a Windows guy. I have several of both in my studio, and I  use them interchangeably.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:Is this design readable?&lt;/b&gt;&lt;br /&gt;Legibility is the single most important factor for your logo. If you  cannot convey in an instant what the logo says, it's poorly designed.  One of my first corporate ID professors taught me this: Print out your  logo at about 6" wide, tape it to the wall and step back. If you can't  read it from more than a few feet away, it's not a legible design.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:Does this design work in color/black &amp;amp; white/grayscale?&lt;/b&gt;&lt;br /&gt;Make sure you devise a black and white and a grayscale version as  well as your color version. Take your print needs into consideration. A  good logo should work on a twenty-foot sign in glorious neon, and on a  1" ad in grayscale.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:Will this work on varied backgrounds?&lt;/b&gt;&lt;br /&gt;Logos need to be readable on flat colored backgrounds and busy cover  background art. Try it on both. Especially if you have action-packed  covers. You never know if ten or twenty issues from now, you'll have  some insanely detailed panorama that will hinder the effectiveness of  your logo.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:Will this work in print and the web?&lt;/b&gt;&lt;br /&gt;Print is fairly easy. Inkjet and laser printers these days have come a  long way. You can simply print it out yourself and see. If you have  some webspace, you can make some different size JPGs, GIFs, or PNGs and  put them on a dummy index page to view in a few different browsers or  monitors. This is especially important if you're working on a webcomic. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:What color considerations are there?&lt;/b&gt;&lt;br /&gt;The best rule of thumb is this: CMYK is best for print. RGB is best  for the web. You'll want to have both versions. This goes hand in hand  with the print test above. No two output devices will give you the same  exact color results. The best you can hope for is a close match to what  you originally intended.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:What's the hook?&lt;/b&gt;&lt;br /&gt;As I said above, typing out two words with a font does not a logo  make. It is text. It lacks a conceptual touch specific to your comic. A  logo should have a cohesive, binding, unified sense of purpose to convey  a message beyond what the text element tells you. It should convey a  "feeling" that reflects the comic's subject matter.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:Is the hook successful?&lt;/b&gt;&lt;br /&gt;Sure you know what the image is supposed to convey...but will others?  Show other people. If they don't immediately seize on the hook ("Oh  yeah, it looks like a pirate flag!") then try again. This is the point  where you need to divest yourself emotionally from the design. I know,  you've been working hard on it, but when you show other people, you have  to take their criticisms seriously. Furthermore, you have to know which  suggestions are helpful and which are not. Only experience can teach  you that.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:Should the logo include an icon?&lt;/b&gt;&lt;br /&gt;Logos can include icons. Think of the many publishers' marks you see  in the top left corner of comic books. Many of them have some sort of  recognizable symbol incorporated. Most of the time, I tend to say, "no,"  to the question of icons in context of a book's logo - it's a slippery  slope to go from recognizable icon to totally cheesy. If you do design a  purely graphical element to the logo, ask yourself: Can the icon stand  alone? Icons are meant to be instantly recognizable and maybe eventually  come to be just as understood as its text component. It may not convey  the idea as well as your text, but the tests mentioned above can all be  applied to an icon.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:How can I get better (or even really good!) at logo design?&lt;/b&gt;&lt;br /&gt;It's the answer you don't want to hear: Practice. Logos are all  around you. You probably see hundreds in a day if not more. Train  yourself to notice them. Mentally dissect the logos you see. What makes  the good ones work? And I'm not talking about just comic books. I have a  huge library in my studio of logo design portfolios, design theory,  calligraphy, graffiti, historical art, classic album covers, movie  posters, wine labels...you name it. And if you're a little short on  cash, your local library will come to your rescue.&lt;br /&gt;&lt;br /&gt;Hope this is some help.  Stop by my &lt;a href="http://www.blambot.com/logodesign.shtml"&gt;Logo Design gallery&lt;/a&gt; for some of my work, both comics related and non-comics related.&lt;br /&gt;&lt;br /&gt;~Nate Piekos&lt;br /&gt;via &lt;a href="http://www.blambot.com/" target="_blank"&gt;Blambot.com &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-681467902263365667?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/681467902263365667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/logo-design-tips-by-nate-piekos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/681467902263365667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/681467902263365667'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/logo-design-tips-by-nate-piekos.html' title='Logo Design Tips by Nate Piekos'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-4494842595546659874</id><published>2012-01-11T01:16:00.001-05:00</published><updated>2012-01-14T13:38:27.508-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><title type='text'>Kerry Callen's Animated Comic Covers</title><content type='html'>&lt;div class="articleBody"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/animated%20comic%20covers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://www.mainstaystudio.com/ccmag/images/news/animated%20comic%20covers.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.kerrycallen.blogspot.com/" target="_blank"&gt;Kerry Callen&lt;/a&gt;,  has given us another reason to post something our print magazine  won't be able to do justice to... animated comic book covers from the  Silver Age! &lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img border="1" hspace="4" id="vimage_4711136" src="http://www.blogcdn.com/www.comicsalliance.com/media/2012/01/nickfury4-1325533090.gif" vspace="4" /&gt;&lt;img border="1" hspace="4" id="vimage_4711135" src="http://www.blogcdn.com/www.comicsalliance.com/media/2012/01/loislane29-1325533087.gif" vspace="4" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="background-color: white; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;"&gt;&lt;br /&gt;And, in case you didn't catch the ones he did from last November:&lt;/div&gt;&lt;div style="background-color: white; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: white; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;"&gt;&lt;div class="articleBody"&gt;&lt;div style="text-align: center;"&gt;&lt;img border="1" hspace="4" src="http://www.blogcdn.com/www.comicsalliance.com/media/2011/11/as33.gif" vspace="4" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://kerrycallen.blogspot.com/" target="_blank"&gt;Kerry Callen&lt;/a&gt;, has given CCMag.com another reason to post something our print magazine won't be able to do justice to... animated comic book covers from the Silver Age! &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;img border="1" hspace="4" id="vimage_4643194" src="http://www.blogcdn.com/www.comicsalliance.com/media/2011/11/bdkr1.gif" vspace="4" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img border="1" hspace="4" id="vimage_4643190" src="http://www.blogcdn.com/www.comicsalliance.com/media/2011/11/im128.gif" style="cursor: default;" vspace="4" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img border="1" hspace="4" id="vimage_4643289" src="http://www.blogcdn.com/www.comicsalliance.com/media/2011/11/jla6-1322605316.gif" vspace="4" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="background-color: white; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;"&gt;&lt;br /&gt;-via Kerry Callen and &lt;a href="http://www.comicsalliance.com/" target="_blank"&gt;Comics Alliance&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-4494842595546659874?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/4494842595546659874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/kerry-callens-animated-comic-covers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/4494842595546659874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/4494842595546659874'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/kerry-callens-animated-comic-covers.html' title='Kerry Callen&apos;s Animated Comic Covers'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-6384811082029103945</id><published>2012-01-11T00:07:00.000-05:00</published><updated>2012-01-11T00:07:03.365-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='process'/><title type='text'>5 Year Plan by Sean Gordon Murphy</title><content type='html'>When I spend time with another comic artist, sometimes I'll ask, "What's  your 5 year plan?"&amp;nbsp;&amp;nbsp;In other words, what steps is he taking in order to  gain control over his career in order to move up the ladder?&amp;nbsp;&amp;nbsp;&amp;nbsp;Usually I  don't get much of an answer.&lt;br /&gt;&lt;br /&gt;The reason I think many comic  artists aren't forward-thinking has to do with the way our industry is  set up.&amp;nbsp;&amp;nbsp;Whether by conscious design or through the neglect of its  participants, younger freelancers get into a habit of complacency while  hoping for a chance to suckle from the teet of a major  publisher.&amp;nbsp;&amp;nbsp;Waiting around for a career doesn't promote the idea of  freelancers taking active control of their OWN careers.&lt;br /&gt;&lt;br /&gt;If I had  to sum up the 5 Year Plan of newer freelancers, it would sound like  this: "I'm always working on my craft and trying to get to shows. Maybe  I'll put a sketchbook together.&amp;nbsp;&amp;nbsp;I tweet with a lot of other artists  during the day, and I kind of have this story of my own that I'd kind of  like to work on someday.&amp;nbsp;&amp;nbsp;Then again, I also have back-end offers from  writers who seem like they know what they're doing.&amp;nbsp;&amp;nbsp;I don't know  yet--mostly I'm just going to hang in there and hope that Marvel or DC  will take notice and offer me something good.&amp;nbsp;&amp;nbsp;Then I'll have a fan  base.&amp;nbsp;&amp;nbsp;I don't know, but I'd like to be the next Jim Lee."&lt;br /&gt;&lt;br /&gt;This  kind of ho-hum approach drives me crazy.&amp;nbsp;&amp;nbsp;The  sit-around-and-wait-for-opportunity-of-comics has retarded freelancers  into submission.&amp;nbsp;&amp;nbsp;But there are other reasons why I think this happens.&lt;br /&gt;&lt;br /&gt;Think  about all the stuff you've heard about "comic industry  protocol".&amp;nbsp;&amp;nbsp;You've been told to wait in line at a show in order to get  an editor to review your work.&amp;nbsp;&amp;nbsp;Sometimes they'll even dangle a "last  person in line" sign around your neck (a real badge of respect, that  one).&amp;nbsp;&amp;nbsp;Or you heard somewhere that the best way to work for Marvel is to  work for DC first.&amp;nbsp;&amp;nbsp;Or you're told that you have to submit Marvel  samples because they don't want to look at Batman samples.&amp;nbsp;&amp;nbsp;Or maybe  they want you to try out on a cover--unpaid, of course.&amp;nbsp;&amp;nbsp;Or maybe they  want to see pencils and inks separately.&lt;br /&gt;&lt;br /&gt;As much as we fool  ourselves into thinking otherwise, there often IS no protocol.&amp;nbsp;&amp;nbsp;I did  none of these things and still found a way in.&amp;nbsp;&amp;nbsp;If you want to jump  through these hoops then be my guest--I'm sure some people have had  success.&amp;nbsp;&amp;nbsp;But just because you're being shown hurdles doesn't mean you  have to jump them.&amp;nbsp;&amp;nbsp;And just because they mark the line to the front  door doesn't mean you can't find a side entrance.&amp;nbsp;&amp;nbsp;You just need to  utilize a talent that you already have: being creative.&lt;br /&gt;&lt;br /&gt;Here's my list of suggestions to help evolve your 5 Year Plan:&lt;br /&gt;&lt;br /&gt;TALENT&lt;br /&gt;I've  heard that there are 3 things found in successful artists, and as long  as you have 2 of them you'll be fine: talent, respecting deadlines, and  being nice to work with.&amp;nbsp;&amp;nbsp;I agree with this, but it could use an  adjustment: 10% being nice, 10% being on time, 80% talent.&amp;nbsp;&amp;nbsp;Proof?&amp;nbsp;&amp;nbsp;If  Travis Charest was always late and always an asshole (I hear he's a  really nice guy BTW), he'd still get work.&amp;nbsp;&amp;nbsp;Because his stuff is SO GOOD  that it would trump the other two.&amp;nbsp;&amp;nbsp;My point is that you should always  be working and drawing and improving.&amp;nbsp;&amp;nbsp;It's obvious, I know.&amp;nbsp;&amp;nbsp;But it  can't be stated enough: the backbone to your entire career is your  ability.&amp;nbsp;&amp;nbsp;Your ability creates your demand, and being in demand gives  you options.&amp;nbsp;&amp;nbsp;Options is control.&lt;br /&gt;&lt;br /&gt;3 THINGS AT ONCE&lt;br /&gt;You should  get more than one project going at a time.&amp;nbsp;&amp;nbsp;Each project increases your  chances of having a hit.&amp;nbsp;&amp;nbsp;And when work on one project is delayed  (happens a lot), you can switch gears and remain more  productive.&amp;nbsp;&amp;nbsp;Suggested side projects?&amp;nbsp;&amp;nbsp;Work on another book that's your  own or co-written by someone you like and trust.&amp;nbsp;&amp;nbsp;Or plan a sketchbook  for the con season.&amp;nbsp;&amp;nbsp;Or look for video game work.&amp;nbsp;&amp;nbsp;Or venture into cover  design.&amp;nbsp;&amp;nbsp;Or create a Wolverine alphabet to keep you busy.&amp;nbsp;&amp;nbsp;Get creative  and think out of the box.&amp;nbsp;&amp;nbsp;3 at once is good, but maybe you can handle  more.&amp;nbsp;&amp;nbsp;And even if most side projects fail, at least you're in control  of them.&lt;br /&gt;&lt;br /&gt;WRITE&lt;br /&gt;I'm guessing that most people would give most  comics a grade C or lower.&amp;nbsp;&amp;nbsp;Not because we think of comic writing as  being inferior to other forms of writing, but pick a group of ANYTHING  and most things will be average, or C level.&amp;nbsp;&amp;nbsp;It's the Law of  Averages.&amp;nbsp;&amp;nbsp;Therefor, you probably buy a couple titles a month that you'd  give an A to and a few more that you'd give a B to.&amp;nbsp;&amp;nbsp;So if most comics  are C or lower, why not give writing a stab?&amp;nbsp;&amp;nbsp;With a little bit of  effort, could you write a&amp;nbsp;&amp;nbsp;C+ story?&amp;nbsp;&amp;nbsp;Of course you could!&amp;nbsp;&amp;nbsp;C+ is better  than most comics.&amp;nbsp;&amp;nbsp;We deal in an industry where characters fight crime  in their underwear--don't be intimidated into thinking you couldn't put  together a half decent script if you tried.&amp;nbsp;&amp;nbsp;Yes, there are a lot of  awesome writers who use the format for ground breaking material that you  and I could never achieve.&amp;nbsp;&amp;nbsp;On the other hand, it's heroes in their  underwear--we're not exactly looking for Philip K. Dick here.&lt;br /&gt;&lt;br /&gt;Writing  isn't just another asset, writers are planners.&amp;nbsp;&amp;nbsp;Planners deal with  tomorrow.&amp;nbsp;&amp;nbsp;Having one hand in the future means you have more control.&lt;br /&gt;&lt;br /&gt;And  if writing's not for you, consider yourself in the role of  Director/Producer.&amp;nbsp;&amp;nbsp;Figure out what kind of story you want to tell, and  work on it with a writer you trust.&amp;nbsp;&amp;nbsp;Pitch it to Marvel.&amp;nbsp;&amp;nbsp;Even if it's  material you don't own, at least you're more in control.&amp;nbsp;&amp;nbsp;Or pitch it to  Image and own the rights.&amp;nbsp;&amp;nbsp;The digital age is an exciting time to be  dealing in new content.&lt;br /&gt;&lt;br /&gt;BRANDING&lt;br /&gt;I'll use my friend Scott  Snyder as an example here (and I'm about to repeat his name a  lot).&amp;nbsp;&amp;nbsp;Scott's first hit was on American Vampire with Stephen  King.&amp;nbsp;&amp;nbsp;Immediately, Scott is labeled as a horror writer because that's  what Stephen is.&amp;nbsp;&amp;nbsp;As Vampire continued without Stephen (it's Scott's  book, after all), Scott's branding went from "working with King" to  "Scott is a horror writer in his own right".&amp;nbsp;&amp;nbsp;Aware of his branding,  Scott has been careful to select projects that fit his brand.&amp;nbsp;&amp;nbsp;Swamp  Thing, Severed, and Batman are all books with a horror twist.&amp;nbsp;&amp;nbsp;It's  easier for him to get these books because DC and Scott know what Scott's  brand is.&amp;nbsp;&amp;nbsp;His brand is so clear, in fact, that he has to be careful of  what he works on in the future.&amp;nbsp;&amp;nbsp;Skipping around without regard to what  books suit him would hurt Scott.&amp;nbsp;&amp;nbsp;I suppose Scott could write Spider  Man one day (Scott can do anything well), and if it ever comes time for  him to tackle the web-slinger, I think Scott knows that he has to  approach it very carefully because Spidey's not known as a horror  book.&amp;nbsp;&amp;nbsp;Scott isn't doing well because he's lucky--Scott also pays  attention.&lt;br /&gt;&lt;br /&gt;As artists, we still have a brand.&amp;nbsp;&amp;nbsp;And even though we  all need to pay bills, we shouldn't say yes to everything.&amp;nbsp;&amp;nbsp;Your brand  is built by the titles you produce, the characters you've drawn, the  writers you're associated with, the vibe of your art, and by your blogs  and tweets.&amp;nbsp;&amp;nbsp;Figure out what your brand is and use that to dictate your  decisions.&amp;nbsp;&amp;nbsp;Even if you're on a book that's not quite "you", perhaps you  can suggest something to the writer to help inject your brand into the  story.&amp;nbsp;&amp;nbsp;I didn't think of Joe the Barbarian as being within my brand,  but making it really dark helped me move it closer to my  brand.&amp;nbsp;&amp;nbsp;American Vampire SOTF is totally my brand; PRJ will be the  purist form of my brand.&lt;br /&gt;&lt;br /&gt;ATTITUDE&lt;br /&gt;Let's tweak a line from JFK:  don't ask what you can do for comics, ask what comics can do for  you.&amp;nbsp;&amp;nbsp;Thinking in this way helps build confidence, I find.&amp;nbsp;&amp;nbsp;Carry this  with you whenever dealing with editors and writers.&amp;nbsp;&amp;nbsp;They're not doing  you a favor, you're doing one for them.&amp;nbsp;&amp;nbsp;You'll spend WAY longer drawing  a script than it took the writer to write.&amp;nbsp;&amp;nbsp;You have more to give and  more to lose with these projects, so keep that in mind.&amp;nbsp;&amp;nbsp;I'm not telling  you to be arrogant, just don't act submissive.&lt;br /&gt;&lt;br /&gt;CONNECT THE DOTS&lt;br /&gt;Whatever  you decide to do with these tidbits, try and mold them into a grand  design.&amp;nbsp;&amp;nbsp;One successful project should segue into the next.&amp;nbsp;&amp;nbsp;When one  project is coming to an end, plan the next.&amp;nbsp;&amp;nbsp;There is no finish line,  because a finish line means you've stopped.&lt;br /&gt;&lt;br /&gt;-via Sean Gordon Murphy's &lt;a href="http://seangordonmurphy.deviantart.com/journal/5-Year-Plan-278574864" target="_blank"&gt;deviantart journal&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-6384811082029103945?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/6384811082029103945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/5-year-plan-by-sean-gordon-murphy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/6384811082029103945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/6384811082029103945'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/5-year-plan-by-sean-gordon-murphy.html' title='5 Year Plan by Sean Gordon Murphy'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-619832323748400729</id><published>2012-01-10T23:53:00.005-05:00</published><updated>2012-01-20T04:33:40.154-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='process'/><category scheme='http://www.blogger.com/atom/ns#' term='firestarter'/><title type='text'>Firestarter #1: Influences</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/firestarter_header.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="299" src="http://www.mainstaystudio.com/ccmag/images/news/firestarter_header.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;So, I decided to start this little bit of online blog nonsense to share my individual thoughts on topics that interest and/or irritate me. &lt;br /&gt;&lt;br /&gt;Take any and all comments with a grain of salt, seeing as how I will be writing them "in the heat of the moment", when the topic peaks my interest most.&lt;br /&gt;&lt;br /&gt;The things with these "Firestarters" is that they should begin a discussion or at the very least begin some studying on YOUR part to see if what I'm talking about is worth anything at all. &lt;br /&gt;&lt;br /&gt;So, the first topic is artistsic INFLUENCES.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #990000;"&gt;THE SPARK:&lt;/span&gt; A comment I read on Facebook recently, that read "We need the Joe Mads, Jim Lees, Mcfarlanes, and Lifields(sic) to imerge. Out of all those guys I just mentioned, none of them built their careers apeing anyone and that is what made them who they are."&lt;br /&gt;It was in response to a shift Nick Bradshaw made from his animated style to one more closely resembling Art Adams. I will not attribute the quote to anyone, since the person echoes a sentiment I have heard from MANY people online and at comic conventions about originality.&lt;br /&gt;&lt;br /&gt;Now, first off, the idea that we as artists EVER lay claim to the term ORIGINAL in the strictest sense, is to deny what it is that can influence an artist and their style. Here are 2 that came to mind:&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #990000;"&gt;1) Environment: &lt;/span&gt;This can include where we grew up, what we did as emerging artists, and even books, tv shows, films, etc. we liked and absorbed.&lt;br /&gt;&lt;br /&gt;I know a lot of artists who grew up around motorcycles or cars and therefore, have a better grasp on the mechanics of them when illustrating them for comics. I also know artists who grew up on farmland with horses who are better at animal anatomy.&lt;br /&gt;&lt;br /&gt;My father was involved in the printing and publishing industry and brought home books with various fonts and typestyles in them. I learned to appreciate the design of words in comics and studied lettering as much as penciling and inking. My grandparents had Norman Rockwell paintings in their home, so I began to see illustration as a high from of artistic expression.&lt;br /&gt;&lt;br /&gt;Frank Miller brought his love of film noir and pulp fiction writing into play with Sin City. Had he not been aware of them, he may have easily created something very different.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/FS_01_03.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/FS_01_03.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: #990000;"&gt;2) Heritage:&lt;/span&gt; The artists who come before us have and always WILL be an influence. That is, to say, if we want to be any good. Art is a craft and skill as much as it is a passion.&lt;br /&gt;&lt;br /&gt;Suppose you wanted to develope the cure for cancer. You want to be unique and original, so you don't want to study others work in this area. You also don't want to work with others in the field, and... you know what, why go to school to study the human body when the teachers will make you conform to their rules, blocking your originality?&lt;br /&gt;&lt;br /&gt;How far do you think you would go in developing a genetic, pharmaceutical, or homeopathic cure for cancer by being ignorant of these HELPFUL influences?&lt;br /&gt;&lt;br /&gt;Studying the old masters, the generation before you, or even your peers can be the key to you not making COMMON mistakes of "newbies". &lt;br /&gt;&lt;br /&gt;My first copy of The Marvel TryOut Book I got for my 13th birthday. It openned my eyes to things I had not known before. I drew on 81/2" X 11" typing paper until I held the 11" X 17" board in my hands and studied how much detail you can poor into a page that size.I wanted to be John Romita Jr. at that age.&lt;br /&gt;&lt;br /&gt;Then I read books about comic book creation; how artists approached their work with light and shadow; learning about avoiding tangents, moving a readers eye on the page, etc.&lt;br /&gt;&lt;br /&gt;Then there are the specific artists we have an affinity for. The ones we use as in a goal-oriented way, saying to ourselves, "Boy, if I could draw HALF as good as THAT GUY, I'd be happy."&lt;br /&gt;&lt;br /&gt;Which brings me back to the original quote: "...none of them built their careers apeing anyone."&lt;br /&gt;&lt;br /&gt;Guess what? In some ways (some, admittedly more than others) we all "ape" artwork. We all learn by viewing and utilizing techniques such as crosshatching, feathering, line-weight variations, foreground-to-background viewpoints, switching "camera" angles, panel layouts, and more, from those that did it WELL way before us.&lt;br /&gt;&lt;br /&gt;If we combine more of these traits or techniques from one single artist over others it seems like a cheat to some. This is up for debate. &lt;br /&gt;&lt;br /&gt;I can attest to the difficulty of inking as an artform and that, too, is said to be "tracing" by some.&lt;br /&gt;&lt;br /&gt;Joe MadFan.com itself says, "Madureira remarked (his) early style was heavily influenced by Arthur Adams in an interview with Wizard Magazine. But his style evolved into one more influenced by manga and anime."&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/FS_01_01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/FS_01_01.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/FS_01_05.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/FS_01_05.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I never knew until recently, the various great illustrators of the past century that have influenced the artists I grew up thinking were 110% original. Howard Chaykin said back in &lt;a href="http://www.amazon.com/Howard-Chaykin-Conversations-Artists-ebook/dp/B004ZWR12O" target="_blank"&gt;1975&lt;/a&gt;, referring to J.C. &lt;span class="st"&gt;Leyendecker: &lt;/span&gt;I'm the biggest&lt;span class="st"&gt;&lt;i&gt;&lt;/i&gt;&lt;i&gt;&lt;/i&gt; Leyendecker fan in the world, but I'll be damned if I'm going to sit there and do an imitation of him.&lt;/span&gt;"&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/FS_01_02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/FS_01_02.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Even more interesting than the fact that AFTER he said this, he illustrated an homage to Leindeker, are some of the things he said about the "upstarts" of 1975..&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/FS_01_06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/FS_01_06.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;My point is that I love Adams (both Neal and Arthur), Joe Madureira, Howard Chaykin, and others for what each artist can bring to the table. In most of my examples here, the artist is not pulling a fast one. Adam Hughes ADMITS he loves &lt;a href="http://www.muchafoundation.org/MGalleries.aspx" target="_blank"&gt;Afonse Mucha&lt;/a&gt;'s work and Chaykin loves &lt;a href="http://www.americanartarchives.com/leyendecker,jc.htm" target="_blank"&gt;J.C. Heindecker&lt;/a&gt;, and the images they've done here are homages, not swipes. But, fans of Hughes often DON'T know who Mucha is and attribute the stylistic touches he is paying tribute to something UNIQUE to him. Other Mucha-inspired comic illustrations are now called "Adam Hughes knock-offs".&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/FS_01_04.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/FS_01_04.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Now, I don't pretend that there aren't DEGREES of influence, nor do I ignore the fact that artists who swipe EXACT panels, poses or artwork (ie. trace over) without credit are cheating themselves and others. But, let's get EDUCATED before we bash an artist or exhault another for being either too derivative or immensely innovative. You may just not KNOW ENOUGH yet to say for sure.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I think a good summation of what an artist should strive for is found in what novelist Michael Chabon wrote of Howard Chaykins work.&amp;nbsp; All artists should hope for such praise: &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/FS_01_07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/FS_01_07.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;By the way, I won't go into it here, because some folks already have &lt;a href="http://blog.adlo.es/swipe_of_the_week/rob_of_the_week/2006/08/" target="_blank"&gt;here&lt;/a&gt; and &lt;a href="http://www.peterdavid.net/index.php/2010/08/23/giving-credit-where-credit-is-due-part-2/" target="_blank"&gt;here&lt;/a&gt;, but, for the record, anyone who says we need more original artists like Rob Liefeld have got (in my best Ricky Ricardo voice) "Some 'splaining to do!"&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&amp;nbsp; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;-Matt Wieman,&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;EIC Comic Creator Magazine&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;(and completely unoriginal hack)&lt;/div&gt;&lt;a href="http://d1466nnw0ex81e.cloudfront.net/iss/600w/202/82021/7984111_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-619832323748400729?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/619832323748400729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/firestarters-1-influences.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/619832323748400729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/619832323748400729'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/firestarters-1-influences.html' title='Firestarter #1: Influences'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-6976010770858438160</id><published>2012-01-07T16:19:00.000-05:00</published><updated>2012-01-07T16:19:20.529-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pitching'/><title type='text'>Comic Cons – To Pitch or Not to Pitch?</title><content type='html'>Although Comic Con season is a few months off, you may be thinking  about getting ready to pitch your work at one. Read this article first:&lt;br /&gt;&lt;br /&gt;Comic conventions are a prime venue for meeting key people in the industry – artists, writers, and even editors.&lt;br /&gt;&lt;br /&gt;These are people with the experience, sway and even the full-blown  decision-making power to help you get a foot in the door at a comic  publisher.&lt;br /&gt;&lt;br /&gt;However, does this mean that conventions are a great place to pitch your work?&lt;br /&gt;&lt;br /&gt;Well, in a word – no.&lt;br /&gt;&lt;br /&gt;For a moment, put yourself in the shoes of a high-profile comic  editor appearing at a comic con. He or she may be attending to promote  their company or to get valuable feedback on their books from the fans.  They won’t be there to host an American Idol-style audition involving  endless pitches over the 2 or 3 days.&lt;br /&gt;&lt;br /&gt;But that is often what they end up with.&lt;br /&gt;&lt;br /&gt;So how do you get acquainted with the big guns without them putting up the shutters?&lt;br /&gt;&lt;br /&gt;Firstly – don’t pitch your ideas. By all means introduce yourself as  an ambitious creator, along with a brief overview of your work so far,  but leave it at high-level. Don’t pitch. Don’t gush. Don’t do anything  that will make you come across as a jerk, or even worse, desperate.&lt;br /&gt;&lt;br /&gt;Prior to the conference, you should have found out about books  they’ve edited, which will give you the insight to talk to them about  why they’re there in the first place. If you show a valid interest in  their work (which you should have if you want to work with them in the  future anyway) they’re more likely to reciprocate that interest (even if  a little).&lt;br /&gt;&lt;br /&gt;End the conversation by asking if you can submit some sample work to  them after the con. If the publishing house has made submission  guidelines available, review them prior to the con. Confirming to the  editor that you know what they are will help mark you out as serious and  professional.&lt;br /&gt;&lt;br /&gt;Finally, ask them for their business card. They may ask for yours, in  which case provide it (I’ll write a blog post on business cards in the  near future). However, if you leave it to the editor to contact you  first, you may be waiting a long time. You want the power of first  contact after the con to be with you.&lt;br /&gt;&lt;br /&gt;Once you’ve got their card, say that you’ll be in touch and thank  them for their time, then don’t hassle them for the remainder of the  con. If you happen to bump into them at the bar later, remember not to  pitch. Talk to them about sport, TV, their hobbies – just don’t talk  shop.&lt;br /&gt;&lt;br /&gt;A couple of days after the con, submit your best work to them,  following any submission guidelines, and include a reference to your  conversation. If possible, include a web address where they can view  further examples of your work online.&lt;br /&gt;&lt;br /&gt;Hopefully you’ll get a response, maybe you won’t. But you rest  assured that you did all you could to maximise the chance of a positive  one.&lt;br /&gt;&lt;br /&gt;Good luck&lt;br /&gt;Phil Hampton&lt;br /&gt;The Comic Academy&lt;br /&gt;&lt;br /&gt;via- &lt;a href="http://thecomicacademy.com/marketing-2/comic-cons-pitch/" target="_blank"&gt;the comicacademy.com &lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-6976010770858438160?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/6976010770858438160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/comic-cons-to-pitch-or-not-to-pitch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/6976010770858438160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/6976010770858438160'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/comic-cons-to-pitch-or-not-to-pitch.html' title='Comic Cons – To Pitch or Not to Pitch?'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-7025980256644809837</id><published>2012-01-07T14:18:00.001-05:00</published><updated>2012-01-07T14:21:40.408-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='submission'/><title type='text'>Submission Guidelines Resource</title><content type='html'>Archaia&lt;br /&gt;&lt;a href="http://www.archaia.com/submissions/" target="_blank"&gt;Submissions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ape Comics&lt;br /&gt;&lt;a href="http://ape-entertainment.com/submissions/" target="_blank"&gt;Submissions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Avatar&lt;br /&gt;&lt;a href="http://www.avatarpress.com/avatar-press-submission-guidelines/" target="_blank"&gt;Submissions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dark Horse Comics&lt;br /&gt;&lt;a href="http://www.darkhorse.com/Company/Submissions" target="_blank"&gt;Submissions&amp;nbsp;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;IDW &lt;br /&gt;&lt;br /&gt;Image Comics&lt;br /&gt;&lt;a href="http://www.imagecomics.com/submissions/" target="_blank"&gt;Submissions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Top Cow&lt;br /&gt;&lt;a href="http://www.topcow.com/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=86&amp;amp;Itemid=72" target="_blank"&gt;Submissions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Top Shelf&lt;br /&gt;&lt;a href="http://www.topshelfcomix.com/contact/submissions" target="_blank"&gt;Submissions&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-7025980256644809837?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/7025980256644809837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/submission-guidelines-resource.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/7025980256644809837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/7025980256644809837'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/submission-guidelines-resource.html' title='Submission Guidelines Resource'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-5897526916260227111</id><published>2012-01-07T07:40:00.002-05:00</published><updated>2012-01-07T07:50:33.504-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><title type='text'>Sketch Card Masterpieces from Mark McHaley</title><content type='html'>&lt;a href="http://www.mainstaystudio.com/ccmag/images/news/slider-4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.mainstaystudio.com/ccmag/images/news/slider-4.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://fc01.deviantart.net/fs70/i/2011/253/b/b/bettie_page_6_by_markmchaley-d49eo69.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://fc01.deviantart.net/fs70/i/2011/253/b/b/bettie_page_6_by_markmchaley-d49eo69.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Mark McHaley has worked in the comics industry for years as an illustrator. But, after a brief hiatus, he made his way back into the comics club through the "side door" by way of exclusive artist sketch cards.&lt;br /&gt;Now, he has used his immense skills to bring the sketch card game up a notch by creating small-scaled watercolor renderings, making his cards high-quality mini-materpieces.&lt;br /&gt;&lt;br /&gt;Don't believe us? See for yourself.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://fc01.deviantart.net/fs71/i/2010/076/b/b/VOLTRON_Blue_Lion_by_markmchaley.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="457" src="http://fc01.deviantart.net/fs71/i/2010/076/b/b/VOLTRON_Blue_Lion_by_markmchaley.jpg" width="640" /&gt;&lt;/a&gt;&lt;a href="http://fc05.deviantart.net/fs71/i/2011/325/2/7/boba_fett_fan_days_iv_by_markmchaley-d4guzz5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://fc05.deviantart.net/fs71/i/2011/325/2/7/boba_fett_fan_days_iv_by_markmchaley-d4guzz5.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://fc02.deviantart.net/fs70/i/2011/269/9/0/bettie_page_champ_by_markmchaley-d4b05qc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://fc02.deviantart.net/fs70/i/2011/269/9/0/bettie_page_champ_by_markmchaley-d4b05qc.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://fc09.deviantart.net/fs46/f/2009/233/c/7/c7efd9cdbca18a881e07c9cb2eb54b9f.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://fc09.deviantart.net/fs46/f/2009/233/c/7/c7efd9cdbca18a881e07c9cb2eb54b9f.jpg" width="452" /&gt;&lt;/a&gt;&lt;/div&gt;For more of his art and a great interview with the man himself, check out COMIC CREATOR MAGAZINE VOL. 1!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-5897526916260227111?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/5897526916260227111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/sketch-card-masterpieces-from-mark.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/5897526916260227111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/5897526916260227111'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/sketch-card-masterpieces-from-mark.html' title='Sketch Card Masterpieces from Mark McHaley'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-7918757394062171373</id><published>2012-01-06T15:54:00.003-05:00</published><updated>2012-01-06T20:23:43.794-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><title type='text'>Lorenzo Brings on the Weird and Whacky to the Pages of CCM!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=6818529698796432232&amp;amp;postID=518969843693830763"&gt;&lt;img border="0" height="300" src="http://www.mainstaystudio.com/ccmag/images/news/slider-3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-wUf48MWetgI/TmXVjlgIjxI/AAAAAAAACCA/jmdf3qjl_kw/s1600/MALCOLM+MAGIC+DUNNY.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-wUf48MWetgI/TmXVjlgIjxI/AAAAAAAACCA/jmdf3qjl_kw/s320/MALCOLM+MAGIC+DUNNY.jpg" width="175" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The UK may not have the best cuisine (blood pudding anyone?), but it sure has its fair share of great comic book artists. Brian Bolland, Alan Davis, and Bryan Hitch just to name a few. The one that has hit CCM's radar for the past few years has been Lorenzo Etherington.&lt;br /&gt;&lt;br /&gt;Lorenzo and his brother, Robin, have been working hard to produce some of the finest graphic novels for an all-ages audience, including Malcolm Magic, Monkey Nuts, and Baggage. To say Lorenzo adds detail to their universe of characters in an understatement. One might find themselves lost completely into an imaginative series of jungles, cityscapes and sidestreets that are as thought-out visually as the stories his brother writes.&lt;br /&gt;&lt;br /&gt;The most wonderful thing is that the Etherington brothers are involved in educating and entertaining a new generation of comic fans through their eductaional comic book workshops. This is NECESSARY stuff, since the industry (at least in the States) is aging way too much. Neglecting the next group of fans will kill our industry fast.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_mCX6SRf7dms/TJHN0fDUzAI/AAAAAAAABOM/uK3HDVn85cU/s1600/MN+Book+1+ad+9+FLAT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_mCX6SRf7dms/TJHN0fDUzAI/AAAAAAAABOM/uK3HDVn85cU/s1600/MN+Book+1+ad+9+FLAT.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The cool thing about having both Comic Creator the magazine AND Comic Creator the website going is that we really couldn't include the following images in the magazine. Lorenzo does these cool Wiggle Stereoscopy images:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img251.imageshack.us/img251/3329/chaird.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://img251.imageshack.us/img251/3329/chaird.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-AKtXHPWgboA/TrD6MFs5n3I/AAAAAAAACVo/bLLqwx6u6XY/s1600/WWW3B.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-AKtXHPWgboA/TrD6MFs5n3I/AAAAAAAACVo/bLLqwx6u6XY/s1600/WWW3B.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;For the interview and more amazing art from Lorenzo, including EXCLUSIVE images, check out COMIC CREATOR MAGAZINE, VOL. 1 on sale soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-7918757394062171373?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/7918757394062171373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/lorenzo-brings-on-weird-and-whacky-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/7918757394062171373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/7918757394062171373'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/lorenzo-brings-on-weird-and-whacky-to.html' title='Lorenzo Brings on the Weird and Whacky to the Pages of CCM!'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-wUf48MWetgI/TmXVjlgIjxI/AAAAAAAACCA/jmdf3qjl_kw/s72-c/MALCOLM+MAGIC+DUNNY.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-3817683969997769003</id><published>2012-01-06T14:29:00.003-05:00</published><updated>2012-01-06T14:35:45.870-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><title type='text'>New Talent Spotlight: Lorena Carvalho</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=6818529698796432232&amp;amp;postID=518969843693830763"&gt;&lt;img border="0" height="300" src="http://www.mainstaystudio.com/ccmag/images/news/slider-5.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Lorena Carvalho may not be known to the comics community at large, but if Comic Creator Magazine has anything to say about, that won't be the case for long. Our inaugural issue (that's #1, in case you didn't know) features a beautiful collection of both her black and white and color work. There are some similar qualities to greats like Adam Hughes and Terry Dodson for sure, but Lorena has blended the good girl/bad girl art style with some grittyness and well-chosen color palletes that make her artistic voice all her own.&lt;br /&gt;&lt;br /&gt;Check out ISSUE 1 on bookstore shelves and in comic shops soon for more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-3817683969997769003?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/3817683969997769003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/new-talent-spotlight-lorena-carvalho.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/3817683969997769003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/3817683969997769003'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/new-talent-spotlight-lorena-carvalho.html' title='New Talent Spotlight: Lorena Carvalho'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-2428039574711376098</id><published>2012-01-05T15:08:00.004-05:00</published><updated>2012-01-05T18:14:39.721-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><title type='text'>Jack Avarice Trailer</title><content type='html'>&lt;div class="clipout"&gt;    &lt;div class="clipin"&gt;&lt;a href="http://www.youtube.com/v/mMXAm9KFXiU" imageanchor="1" target="blank" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="314" src="http://www.mainstaystudio.com/ccmag/images/news/jack_avarice_trailer.jpg" width="564" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-2428039574711376098?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/2428039574711376098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/jack-avarice-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2428039574711376098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2428039574711376098'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/jack-avarice-trailer.html' title='Jack Avarice Trailer'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-994583621197803650</id><published>2012-01-05T14:11:00.006-05:00</published><updated>2012-01-05T16:32:07.780-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contributor'/><title type='text'>Contributing Artists</title><content type='html'>&lt;b&gt;ALPHABETICAL BY LAST NAME&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;B&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;C&lt;/b&gt;&lt;br /&gt;Lorena Carvalho&lt;br /&gt;&lt;a href="http://lorena-carvalho.deviantart.com/" target="blank"&gt;lorena-carvalho.deviantart&lt;/a&gt;, &lt;a href="http://batsandstars.blogspot.com/" target="blank"&gt;lorena carvalho blog&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;D&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;E&lt;/b&gt;&lt;br /&gt;Lorenzo Etherington &lt;br /&gt;&lt;a href="http://theetheringtonbrothers.blogspot.com/" target="blank"&gt;the etherington brothers' blog&lt;/a&gt;, &lt;a href="http://studioblinktwice.deviantart.com/" target="blank"&gt;studio blinktwice.deviantart&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;F&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;G&lt;/b&gt;&lt;br /&gt;Keron Grant &lt;br /&gt;&lt;a href="http://kerongrant.net/" target="blank"&gt;kerongrant.net&lt;/a&gt;, &lt;a href="http://kerong.deviantart.com/" target="blank"&gt;keron.deviantart&lt;/a&gt;  &lt;br /&gt;&lt;br /&gt;Timothy Green II&lt;br /&gt;&lt;a href="http://timothygreenii.blogspot.com/" target="blank"&gt;timoth green ii blog&lt;/a&gt;, &lt;a href="http://timothygreenii.deviantart.com/" target="blank"&gt;timothygreenii.deviantart&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;H&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;J&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;K&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;L&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;M&lt;/b&gt;&lt;br /&gt;Chris Madden&lt;br /&gt;&lt;a href="http://chrismaddenart.com/" target="blank"&gt;chris madden art.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mark McHaley &lt;br /&gt;&lt;a href="http://markmchaley.deviantart.com/" target="blank"&gt;markmchaley.deviantart&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;N&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;O&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;P&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;R&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;S&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;T&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;U&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;V&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;W&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;X&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Y&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Z&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-994583621197803650?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/994583621197803650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/contributing-artists.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/994583621197803650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/994583621197803650'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/contributing-artists.html' title='Contributing Artists'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-2113860584683927480</id><published>2012-01-05T09:09:00.006-05:00</published><updated>2012-01-19T18:54:30.333-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='inking'/><title type='text'>Tim Townsend 2010 Interview</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.youtube.com/v/Z6Gpm-ohj7o" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="314" src="http://www.mainstaystudio.com/ccmag/images/news/townsend_interview_2010_1.jpg" width="564" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.youtube.com/v/vV31nJKOjNc" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="314" src="http://www.mainstaystudio.com/ccmag/images/news/townsend_interview_2010_2.jpg" width="564" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;-via &lt;a href="http://www.chipandco.com/2010/06/chip-cos-big-day-heroescon/" target="_blank"&gt;Chip and co.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-2113860584683927480?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/2113860584683927480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/tim-townsend-2010-interview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2113860584683927480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/2113860584683927480'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/tim-townsend-2010-interview.html' title='Tim Townsend 2010 Interview'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6818529698796432232.post-5020974396842812682</id><published>2012-01-03T11:52:00.007-05:00</published><updated>2012-01-05T13:11:10.230-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inking'/><title type='text'>Jim Shooter: The Inking Rant</title><content type='html'>And now, some points about inking. Inking is a complex discipline. It requires the following:&amp;nbsp; &lt;br /&gt;&lt;br /&gt;1) Control of the tools, that is, being able to make the pen or brush  make exactly the mark on the paper that you want it to every  time—nothing accidental.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Vince Colletta could make a perfect circle freehand, with a brush,  exactly even line weight all the way around. Best hands in the business,  or at least tied for same. I’ll tell you about Russ Heath sometime. &lt;br /&gt;&lt;br /&gt;2) Mastering technique. You need to know what to do with the tools to  make hair look like hair, glass look like glass, sand look like sand,  etc. If you tried to develop your own techniques for every occasion, it  would take you decades. Better to learn from your favorite inkers.  Check, for instance, how John Romita, Sr. does highlights on hair. Take a  look at how Dick Giordano renders metal. See how Klaus Janson does  glass and reflective surfaces. Take a look at how Wally Wood did  everything. Learn from the best. It’s not cheating—it’s building upon  the visual language comics artists have been developing for more than a  century.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;You can develop your own techniques as you go along after you learn the  existing ones. For instance, Klaus was a Giordano student. Giordano  rendered glass with a wavy line technique—pretty much a cartoon glyph.  Klaus took a good look at windows (and Gil Kane’s pencils) and came up  with a more realistic technique that featured the reflection of the wall  around the window, which is generally what you see if the light is  coming from an angle. Very cool.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Effective technique communicates, and that’s what it’s all about.&amp;nbsp; &lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;3) Creating the illusion of depth. Depth is the key to clarity. Inkers  control black, white and gray, that is, the extremes of VALUE, lightness  and darkness, and to some extent, gray, the middle ground.  Value—lightness and darkness—is THE most effective tool for creating the  illusion of depth.&lt;br /&gt;&lt;br /&gt;Let me say that again. THE most effective weapon for creating the  illusion of depth on the flat surface of the paper is value. Generally, a  progression of values.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;The basic “atmospheric” progression of values is from dark to light.  Dark values on things close are very dark. The mountains in the distance  gray out and almost blend into the sky.&lt;br /&gt;&lt;br /&gt;Yes, yes, the colors are brighter and more intense up close, the color  contrasts are clearer, but remember, we’re talking inking here. Black,  white, gray. We’ll get to color later.&lt;br /&gt;&lt;br /&gt;So dark, lighter, lightest, natural “atmospheric perspective” is a commonly seen value progression.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;But, you don’t have to look around too far in nature to find others.  Light to dark—the sun shining where we are, clouds over the hills in the  distance, the mountains far away are almost silhouetted.  Dark-light-darker—a dark room, a lit hallway and an even darker room  across the hall. Light-dark-lighter. You figure it out. Every  combination, every progression you can imagine. Doesn’t have to be three  planes, foreground, middle ground and background. Could be as many as  you want.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;The important thing is to separate planes—even if the planes are only  feet apart, you have to create progression/separation. Check out Woody’s  work, and Eisner’s and Kubert’s.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Also, get to the Met, to the Dutch Masters room and check out the Dutch  Masters. The Dutch were fascinated by light and its effects in the  1600’s. That’s when van Leeuwenhoek made great advancements developing  the microscope.&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Look at the Dutch Masters’ paintings. Find the work on line if you can’t  get to the Met. Miles of depth in those landscapes. A lit plane, a  shadowed plane, another lit but lighter plane, cloud-shrouded mountains  in the distance, lit sky. You can see for miles and miles.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Notice the fact that it was almost a requirement for every painting of  an interior to have reflective, transparent, translucent, matte and  semi-gloss objects.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;They used value to separate planes and create depth. Why? Because it  works. Because that’s how it occurs in nature. Because that’s how YOU do  it every minute of every day.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;You have to be a picture maker. You can’t ink a panel a piece at a time.  First, you’ve got to study the pencils and PLAN how you’re going to use  value to ORGANIZE the illustration to make it read, make it have the  illusion of depth.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Other useful weapons at the inker’s command in that endeavor are line  weight, levels of detail/rendering (i.e., an object at twenty yards has  less detail than an object close up) and contrast. You can make  progressions of high contrast to medium contrast to low contrast. Or any  permutation of such. Get it? No rules. Make it work. Separate planes,  create depth or you’re making Rorschach tests.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Value is by far your most powerful tool.&lt;br /&gt;&lt;br /&gt;I tried to explain this to inker Dan Green way back when. He was inking  the X-Men. He didn’t get it. One day he brought one of his paintings  into the office. Who knew he painted? Five miles of depth in that  sucker. I said, “Dan! Like this, but with ink!” He said, “Oh, that’s  what you mean.” And ever thereafter, while I was at Marvel, he did it  brilliantly. He’s a tremendous talent, a great inker, a great artist.&lt;br /&gt;&lt;br /&gt;Someday, I will find the guy who invented the expression “spotting  blacks,” and kill him with my shoe. Spotting blacks—scattering black  areas around the panel stupidly? WHAT?&lt;br /&gt;&lt;br /&gt;There are people who should know better who advocate making an  “interesting pattern,” an “abstract design” with the placement of black  areas in the panel. They are insane.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Even the great John Buscema, in How to draw Comics the Marvel Way says that crap!&lt;br /&gt;&lt;br /&gt;John seldom inked, but when he did, he never sabotaged his art by  destroying the depth by “spotting blacks.” He knew better. He was a  great artist. If he had lived during the Renaissance, he’d have given  Michaelangelo a run for his money. Yes, I’m serious.&lt;br /&gt;&lt;br /&gt;So why did he say it? John wasn’t a writer. He wasn’t good at explaining  what he did so brilliantly and naturally. He had to write something,  and that was a thing you were supposed to say. He was trying to fill  space.&lt;br /&gt;&lt;br /&gt;Don’t spot blacks. Make depth.&lt;br /&gt;&lt;br /&gt;4) An inker needs to be able to draw well to properly interpret the  meaning of the pencils. He or she has to know the convex and concave  parts of the body as well as the penciler does, and convey the right  information. An inker should use reference. Get it right. Even with  tight pencils, there is always room for interpretation. Get it right.&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Learn to draw better, and you’ll be improving your inking skills  automatically. This is the advice I gave Miller, Lapham and many others,  and they turned out okay. &lt;br /&gt;&lt;br /&gt;Pencilers and inkers—use a ruler. Use templates. Never freehand any  man-made or machined object. Do not cheat. Do not fake it. Get it right.  Yes, it will take much more time—for a while—until you polish up the  skills. But, better one good page than ten bad ones. &lt;br /&gt;&lt;br /&gt;via &lt;a href="http://www.jimshooter.com/2011/05/inking-rant.html" target="_blank"&gt;Jim Shooter.com&lt;/a&gt;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6818529698796432232-5020974396842812682?l=comiccreatormag.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://comiccreatormag.blogspot.com/feeds/5020974396842812682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/what-time-is-it-supper-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/5020974396842812682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6818529698796432232/posts/default/5020974396842812682'/><link rel='alternate' type='text/html' href='http://comiccreatormag.blogspot.com/2012/01/what-time-is-it-supper-time.html' title='Jim Shooter: The Inking Rant'/><author><name>Mainstay Matt</name><uri>http://www.blogger.com/profile/08224390037700814611</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
